Voici quelques news concernant AGE, mon editeur de niveau pour AGK.
Version 0.33 [29/06/2016]
// New
- we can change the blendmode of part-syst
- all image in textures/part are loaded at start
- we can change the image of part-syst
- now, the image change thanks to objtyp selected (if type = particle, the image shown are particle images, if objtyp = other (box, plane..), images shown are texture)
// Fixes
- some bugfixes
Version 0.32 [28/06/2016]
// New
- we can change particle colors, alpha, speed, random x/y/z, life
- we can delete particle syst
- we can move the part sys
- we can add several part syst on the leve ! yes, breakdown :D
- Add image iFx for Fx (particles) : 5 images
- Add initpartsystem(), eventFx() in main loop
- Add Fx particle file
- Add obj water in load doc
// Fixes
- when open a model, I reset the dim for image, to not have all models have the precedent number of image/stage.
- when open a model, now I verify the image if path is absolute or relative, and I load the image (absolute or relative (in the same folder as model))
*LaGui
// Fixes
- when free a gadget with gadgetitem, the items weren't all deleted.
- when delete a gadget type container, the gadget inside should be deleted too.
Version 0.31.5 [27/06/2016]
// 3D
- house medieval1
// New
- lightmap : add size, softness, height parameters
- options : add lightmap size for the image
// Changes
- selectionborder : la sélection s'opère au release mouse
- lm : optimisation. Les objets ne projetant pas d'ombre ne sont plus calculés
// fixes
- lightmap : le sol (recevant le lm) était visible dans certains cas, ça créait un artefact
- si key /, les centres ne sont plus updatés
- qd on copie/paste ou duplique object, les centres n'étaient plus corrects
- avec le lightmap, on ne voyait plus le drawbox de la selection border
Version 0.31 [26/06/2016]
Note : in AGk, the physic is bugged, so I wait it is fixed to finish the physic :(
// New
- physic : saved and loaded in document
caché - physic : ajout d'une fenêtre pour gérer certains paramètres lié à la physic : physicbody, shape, mass
- physic : we can add physic to object. Physic available : noone, static, dynamic, kinematic. When an object is physic, the 3Dphysicworld is enable.
- objects have a center now : it's for selection border (center is visible by default, but I will add a flag to show /hide the center)
- Border selection is ok (thanks to 29 games !)
*Lagui
- Freegadget didn't delete the editbox for stringgadget
Joli, c'est du beau travail tout ça! Hâte de voir comment le projet va avancer ;)
RépondreSupprimer